Original post by robin


Hammer mapping tutorials
Alright, so im listing mapping tutorials, this list is not done yet but its on the way and there quite some to start with already.

Have I missed any important tutorials, or have i put in a wrong link at a tutorial? Post it here!

EDIT: Done fixing hyperlinks now. Much more tutorials to be posted soon! Get mapping!

The list:

Newbie
Newbie Tutorials

Basic CS:S Map Tips - http://www.interlopers.net/index.php...orials&id=3233
Plenty of ideas and considerations for CS map.
Buyzones - http://www.interlopers.net/index.php...orials&id=1832
Without these no-one can buy guns, and you wouldn't want that.
CS Radar Overview - http://www.interlopers.net/index.php...rials&id=15424
Simple process to creating the small green overview to go in the top left of the HUD.
CS Source Bomb-Site - Detailed - http://www.interlopers.net/index.php...orials&id=1778
Somewhat more complicated then the basic version, more entity work.
CS Source Bomb-Site Simple - http://www.interlopers.net/index.php...orials&id=1774
About as bog-standard as bomb site can get, quick and easy.
CS: Source Ladders - http://www.interlopers.net/index.php...orials&id=1789
A lot easier to add then in HL2, but slightly different method.
First Room - http://www.interlopers.net/index.php...orials&id=1783
Noobie central this time, learn how to make your very own first room.
Primitives - http://www.interlopers.net/index.php...orials&id=1971
The building blocks of every level, learn about each in this tutorial.


Architecture
Architecture Tutorials

2D Skybox - http://www.interlopers.net/index.php...orials&id=1798
Uses basic brushes to construct a 'sky' and gives the impression of being outside.
3D Skybox - http://www.interlopers.net/index.php...orials&id=1839
Construct a detailed surrounding area to your maps, outside of the playable area.
Advanced Destruction - http://www.interlopers.net/index.php...rials&id=16893
A really good guide on making a realistic broken wall.
Advanced Displacement - http://www.interlopers.net/index.php...orials&id=2119
Some neat tips and tricks to using displacement, you may not have seen these.
Arch Tool - http://www.interlopers.net/index.php...orials&id=2249
A look at what you can do with the Arch tool in Hammer.
Arch Tool - http://www.snarkpit.net/editing.php?...ame=HL2&id=162
Creating an arch that fits in a square hole.
Architecture Detail 1 - http://www.interlopers.net/index.php...orials&id=3960
A simple guide on how to add a curved corner to a room.
Basic Terrain Creation - http://www.interlopers.net/index.php...orials&id=1768
Runs you through creating basic terrain.
Broken Wall - http://www.interlopers.net/index.php...orials&id=2251
An engine friendly method of creating a broken wall.
Brush Entity Decals - http://www.snarkpit.net/editing.php?...ame=HL2&id=228
A short tutorial on how to add decals to brush entities.
Creating Cliffs - http://www.interlopers.net/index.php...orials&id=1838
A quick run through a technique on creating displacement cliffs.
Creating Domes - http://www.interlopers.net/index.php...orials&id=5513
Domes don't just have to be models, create a brush based version.
Curved Geometry along Curved Surfaces - http://www.snarkpit.net/editing.php?...ame=HL2&id=173
Creating curved geometry using arches
Destruction using the Clipping and Vertex tools - http://www.snarkpit.net/editing.php?...ame=HL2&id=212
How to create destroyed holes realistically via the Clipping and Vertex Edit tools
Displacement Domes - http://www.snarkpit.net/editing.php?...ame=HL2&id=182
How to make the inside and outside of a dome using displacement surfaces
Displacement Surfaces 1: The Basics - http://www.snarkpit.net/editing.php?...ame=HL2&id=112
An introduction to terrain creation
Displacement Surfaces 2: Alpha Masking - http://www.snarkpit.net/editing.php?...ame=HL2&id=113
Texture variation within a terrain surface
Door Ways - http://www.interlopers.net/index.php...orials&id=6549
Often neglected but very useful, doorways help give the map a polished look and they are very easy to do.
Double Door Frames - http://www.interlopers.net/index.php...orials&id=9397
Very similar to the above but shows you how to create space for two doors to open at once.
Dust Style Arches - http://www.interlopers.net/index.php...orials&id=1827
The arches in the de_dust series are quite distinct, this step-by step tutorial shows you the secret.
Lathing (Part 1 of 3) - http://www.interlopers.net/index.php...rials&id=17781
Some advanced brushwork techniques - The spindle.
Lathing (Part 2 of 3) - http://www.interlopers.net/index.php...rials&id=20874
Part two of the lathing guides, creating a vase-like object.
Practical Cliffs - http://www.interlopers.net/index.php...rials&id=16891
This is an excellent in depth look at different cliff techniques.
Prison Guard Area - http://www.interlopers.net/index.php...orials&id=9816
Takes you through constructing the prison guard booths seen in dm_lockdown.
Quick and easy rock formations - http://www.snarkpit.net/editing.php?...ame=HL2&id=188
how to make rock structure from multiple displacements
Realistic tunnels and caves - http://www.snarkpit.net/editing.php?...ame=HL2&id=124
Shows you how to make a tunnel through the use of displacements
Reset Displacement - http://www.interlopers.net/index.php...rials&id=10364
A simple way to get your displacements back to square one without destroying them first.
Rounded Pipes - http://www.interlopers.net/index.php...orials&id=1807
Using the Torus tool you can create rounded pipes from brushes, also explains how to optimise them.
Spiral Ramp - http://www.interlopers.net/index.php...orials&id=3503
Go round and round on a spiral ramp.
Spiral Stairs - http://www.interlopers.net/index.php...orials&id=3508
Try it again but on stairs.
Stairs - http://www.interlopers.net/index.php...rials&id=19881
Detailed look at the best methods to creating a simple set of stairs.
Subdivide tool - http://www.snarkpit.net/editing.php?...ame=HL2&id=123
Shows you what you should use subdivide for
Texture alignment through arches using displacement maps - http://www.snarkpit.net/editing.php?...ame=HL2&id=174
Using displacement maps to preserve texture alignment around arches.
Using Paint Alpha - http://www.interlopers.net/index.php...orials&id=1819
Makes your displacements look much sweeter, blends two texture together.
Vertex Tool - http://www.interlopers.net/index.php...orials&id=2860
If you need to make slanted brushes connect this tutorial will show you the best method.

Editor
Editor Tutorials

Advanced Leaks Guide - http://www.interlopers.net/index.php...rials&id=12576
An in-depth look at what leaks are and how to solve them.
Leaks - http://www.interlopers.net/index.php...orials&id=2248
The bane of every level designers existence, thankfully leaks are easily solved.
Quick Entity Guide - http://www.interlopers.net/index.php...orials&id=1776
A few basic pointers when it comes to laying entities.
Texture Alignment - http://www.interlopers.net/index.php...orials&id=2250
A very important skill, this tutorial takes you through the different aspects of texture alignment.
Texture Alignment on Beveled Edges - http://www.interlopers.net/index.php...rials&id=11406
A handy trick to keep your textures uniform on a slant.
Using 'Tool' Textures - http://www.interlopers.net/index.php...orials&id=2121
Every level designer comes across these textures, and rightly so.
VisGroups - http://www.interlopers.net/index.php...orials&id=1835
Easy to use VIS groups, makes life so much easier.
Visibility Control in Hammer - http://www.interlopers.net/index.php...orials&id=2118
Using VISgrouping and other techniques can really help you organise the map.




Effects
Effects Tutorials

Adding Steam Jets - http://www.interlopers.net/index.php...orials&id=1818
A simple entity is used to create a nice looking particle steam effect.
Advanced Flying Birds - http://www.interlopers.net/index.php...rials&id=19886
A more detailed look at creating flying birds.
Apply textures to curved surface - http://www.interlopers.net/index.php...rials&id=20367
Easily texture a smooth curver without adjusting texture angles
Colour Correction - http://www.interlopers.net/index.php...rials&id=17780
A complete breakdown of how to adjust the colour in game and then use it in your maps.
Combine Gate - http://www.interlopers.net/index.php...rials&id=18314
Creating the blue energy forcefields seen in HL2.
Creating Breakable Lamps - http://www.interlopers.net/index.php...rials&id=22418
Shoot out a light and bask the player in darkness, complete with a point_spotlight as well.
Creating Fire - http://www.interlopers.net/index.php...orials&id=1823
Very basic effect and very easy to implement, light up your maps arson style.
Creating Smoke - http://www.interlopers.net/index.php...orials&id=1817
The Source engine has a particle system built in and that makes things like nice looking smoke an absolute doddle.
Digital Elevation - http://www.interlopers.net/index.php...orials&id=4597
This is quite an advanced technique to creating huge displacement landscapes.
Disco Light Effect - http://www.interlopers.net/index.php...rials&id=10365
Not sure where you would apply this funky effect, but looks good.
Expensive Fog - http://www.interlopers.net/index.php...orials&id=7558
It looks really nice but can also lag the map somewhat, so be careful when and where it's used.
Flying Crows - http://www.interlopers.net/index.php...orials&id=2508
Remember the crow effect from Ravenholm? Looks spooky and is very easy to implement, read how.
Fog - http://www.interlopers.net/index.php...orials&id=1788
Basic looking and easy to get working.
Fog Blending - http://www.interlopers.net/index.php...orials&id=8064
Getting fog to look just right is always a challenge, learn how to adjust it in game to get an idea of how it will look.
Moving Torch - http://www.interlopers.net/index.php...orials&id=1797
Pick up a torch that has a light beam attached.
Moving View - http://www.interlopers.net/index.php...orials&id=3504
Move the players view, works great for cinematic introductions.
Portals - http://www.interlopers.net/index.php...orials&id=1810
Fancy making the epic portal from the end of HL2? Look no further.
Rain - http://www.interlopers.net/index.php...orials&id=1786
It's crude but can add that nice touch.
Realistic Reflective Floor - http://www.interlopers.net/index.php...rials&id=19882
The secret to clean and shiny floors is revealed.
Realistic Storm Effect - http://www.interlopers.net/index.php...rials&id=20366
Create realistic Lightning and Thunder effects
Ropes - http://www.interlopers.net/index.php...orials&id=1822
One of the most common effects, and also the easiest.
Smoke Volume Effects - http://www.interlopers.net/index.php...orials&id=1792
Dense fog that looks good, but maybe expensive to the engine.
Sparking Rope Tutorial - http://www.interlopers.net/index.php...rials&id=22215
Add a spark on to the end of a moving rope.
Sun Effects - http://www.interlopers.net/index.php...orials&id=1830
Nice looking sun effects can make an outside map look that much better.
Water - http://www.interlopers.net/index.php...orials&id=1785
Compared to HL1 water is a doddle, although there are a few extra rules.
Waterfalls - http://www.interlopers.net/index.php...orials&id=1799
It takes a bit of work but waterfalls are possible.

Entities
Entities Tutorials

Advanced Counter - http://www.interlopers.net/index.php...rials&id=19883
This is a very detailed guide on making a counter clock that will add up things in game.
Advanced Doors - http://www.interlopers.net/index.php...orials&id=1791
Put a door on hinges that will swing and be affected by physics.
Advanced prop_physics - http://www.interlopers.net/index.php...orials&id=2174
A few examples of what you can achieve with prop_physics entities.
Ai_Relationship - http://www.interlopers.net/index.php...orials&id=1773
This entity allows you to setup how NPCs react to each other and the player.
Ai_speechfilter - http://www.interlopers.net/index.php...orials&id=6548
Sometimes you just want your talkative NPC characters to shut up, well now you can do that with this entity. It will control how often they talk if at all.
Assault Cameras - http://www.interlopers.net/index.php...orials&id=1851
Remember the cameras in the original cs_assault? Bring them back to Source with this tutorial.
Automatic Doors - http://www.interlopers.net/index.php...orials&id=7560
We rarely see automatic doors in Half-Life 2, but that doesn't mean they can't be made.
Breakable Boarded Door - http://www.interlopers.net/index.php...rials&id=15421
Learn how to create a barricaded door that will open when the wooden boards are broken.
Breakable glass in a rotating door - http://www.interlopers.net/index.php...orials&id=1843
Rotate a door, and glass at the same time
Camera Cycler - http://www.interlopers.net/index.php...orials&id=2861
Multiple cameras that can be switched between.
Camera Portals - http://www.interlopers.net/index.php...orials&id=1769
Displaying an area of a map on a screen for the player to view.
Camera Tracking - http://www.interlopers.net/index.php...rials&id=14586
Use this technique for moving a camera view around the map, useful for intros.
Combine Binoculars - http://www.interlopers.net/index.php...orials&id=8061
Covers setting up a binoculars prop and allows to player to look through and see a zoomed in view.
Combine Sniper - http://www.interlopers.net/index.php...orials&id=8218
The snipers from HL2 were tricky to beat, add your own using this tutorial.
Combine only doors - http://www.interlopers.net/index.php...orials&id=6551
This tutorial takes you through the simple process of setting up a door that is usable only by Combine, also setting up Rebel only doors is shown.
Count Down Timer - http://www.interlopers.net/index.php...rials&id=19885
Another fantastic tutorial, this time covering a count down clock with entities.
Creating Light Flares - http://www.interlopers.net/index.php...orials&id=1806
Adding flares around lights is simple, and this tutorial follows suit.
Cubemap Placement - http://www.interlopers.net/index.php...orials&id=2005
A quick trick on how to move all the cubemaps up to eye-level (the optimum place) in one easy way.
Cubemaps - http://www.interlopers.net/index.php...orials&id=1965
One of the most essential parts of the Source engine, made easy for you here.
Elevator - http://www.interlopers.net/index.php...orials&id=2393
A simple lift.
Env_Hudhint - http://www.interlopers.net/index.php...orials&id=1969
Remember when you had on-screen prompts in HL2? This tutorial shows you how it's done.
Env_beam - http://www.interlopers.net/index.php...orials&id=1841
Beam effects are quite cool, and not to hard to implement.
Episode 1 Crank - http://www.interlopers.net/index.php...rials&id=15698
This tutorial will show you how to use the crank in Episode One that opened a door.
Escalator - http://www.interlopers.net/index.php...rials&id=10366
Create a moving stairway.
Explosive Mines - http://www.interlopers.net/index.php...orials&id=9160
Blowing people up is so much fun, so why not blow the player up with this mine tutorial.
Extra Player Ammo - http://www.interlopers.net/index.php...orials&id=6037
Need your player to hold more ammo then normal? Using a couple of entities you can change the amount.
Freight Elevator - http://www.interlopers.net/index.php...orials&id=1852
A proper lift with working doors, similar to that seen at the start of HL2.
Func_Illusionary - http://www.interlopers.net/index.php...rials&id=15371
A quick look at what this entity is and how it can be applied.
Gas Canisters - http://www.interlopers.net/index.php...orials&id=1800
They are full of gas, they go bang. Yes.
Hanging a ragdoll from a rope - http://www.interlopers.net/index.php...orials&id=1821
Add a body or other ragdoll to a rope.
Head Crab Canister - http://www.interlopers.net/index.php...orials&id=1849
These plagued the player throughout HL2, learn how to do the same in your maps.
Hostages & Bots - http://www.interlopers.net/index.php...orials&id=2194
A few hints on creating a CS style map, with a section creating bot waypoints as well as hostage nodes.
Input/Output System - http://www.interlopers.net/index.php...orials&id=7767
Entities are controlled via the powerful but simple to use I/O system, find out how to set it up.
Iris Door - http://www.interlopers.net/index.php...orials&id=2256
Futuristic maybe, but looks very cool.
Item_Crate - http://www.interlopers.net/index.php...orials&id=1964
The famous HL2 re-supply crates.
Ladders - http://www.interlopers.net/index.php...orials&id=1779
Bit harder to setup then the original method in HL1, but easy once you know how.
Level Transitions - http://www.interlopers.net/index.php...orials&id=2176
Runs you through the process of moving the player from one map to another.
Logic Timer - http://www.interlopers.net/index.php...orials&id=1820
A handy entity that can fire triggers at different times.
Math Counter - http://www.interlopers.net/index.php...orials&id=5297
A basic but useful entity that will trigger things when a certain value is met.
Math Counter 2 - http://www.interlopers.net/index.php...orials&id=5395
Use it to control a door.
Mounted Machine Gun - http://www.interlopers.net/index.php...orials&id=1782
Lay down a wall of fire with a mounted weapon.
Moving Car - http://www.interlopers.net/index.php...rials&id=12575
Prop based cars that move very much like those seen in de_nuke.
Physbox Trap - http://www.interlopers.net/index.php...rials&id=10363
Setup a trap using physboxes.
Physics Application - Models - http://www.interlopers.net/index.php...orials&id=1824
Models can also be used as physics objects.
Point_clientcommand - http://www.interlopers.net/index.php...orials&id=8896
This entity will allow console commands to be changed without using the actual developer console.
Point_template - http://www.interlopers.net/index.php...orials&id=6550
An alternative to the npc_maker and in most cases far more powerful and useful.
Prop_door_rotating - http://www.interlopers.net/index.php...orials&id=1966
One of the easiest ways to make a door, but also the best looking. This model comes with a moveable handle.
Random Hostages - http://www.interlopers.net/index.php...orials&id=1846
Challenge the Counter-Terrorists by moving their hostages each time a round starts.
Rotating Door - http://www.interlopers.net/index.php...orials&id=1787
More basic looking then a prop_door_rotating but with more uses available.
Rotating Lever - http://www.interlopers.net/index.php...rials&id=14584
When pressed a lever will move from one position to another.
Rotating Pickups - http://www.interlopers.net/index.php...rials&id=18312
Much like the olden days of deathmatch, learn how to make weapons and items rotate.
Shadow Control - http://www.interlopers.net/index.php...orials&id=2601
A handy entity for tweaking the shadows cast in your map.
Teleports - http://www.interlopers.net/index.php...orials&id=1828
Take a player from A to B instantly.
The Ravanholm Traps - http://www.interlopers.net/index.php...orials&id=1850
All of the Ravenholm traps explained.
Useable Cranes - http://www.interlopers.net/index.php...orials&id=1781
The huge cranes from HL2 are much fun, make your own.
Vending Machine - http://www.interlopers.net/index.php...orials&id=1829
Thirsty? A working vending machine.
Weapon Dispenser - http://www.interlopers.net/index.php...rials&id=18031
Extremely in-depth tutorial that will take you through creating your own weapon dispenser with working textures.

Lighting
Lighting Tutorials

Advanced HDR - http://www.interlopers.net/index.php...rials&id=20873
A detailed guide on getting the optimal HDR settings.
Advanced Lighting - http://www.interlopers.net/index.php...rials&id=17779
A look at several ways to light your map.
Environmental Light - http://www.interlopers.net/index.php...orials&id=3964
A helpful list of all the skyboxes and the optimum light_environment settings for each one.
Environmental Light - http://www.interlopers.net/index.php...orials&id=4331
The best light settings to have for each of the CS: Source sky boxes.
Light Glow - http://www.interlopers.net/index.php...orials&id=3728
Using the lightglow to create a bright effect at the end of a tunnel or just a hazy sunlight, very useful.
Light Maps - http://www.interlopers.net/index.php...orials&id=1973
Increase the quality of your shadows using Light Maps.
Light Switches - http://www.interlopers.net/index.php...orials&id=1790
Flick a light on or off at the touch of a button.
Spinning Lights - http://www.interlopers.net/index.php...orials&id=1804
Somewhat similar to an emergency light or the effect of a police car light.
Spotlights - http://www.interlopers.net/index.php...orials&id=1780
Often over-used but can still look nice, follow this tutorial on spotlight application.
Swinging Lights - http://www.interlopers.net/index.php...orials&id=4209
Attach a light prop to a swinging wire.
Textured Lighting - http://www.interlopers.net/index.php...orials&id=1834
It's still here even though almost defunct.

Sound
Sound Tutorials

Ambient Sound - http://www.interlopers.net/index.php...orials&id=1840
The ambient_generic tool still has it's place in maps, so learn it's use here.
Soundscapes Part 1 - Introduction - http://www.interlopers.net/index.php...orials&id=2252
An introduction to the almighty soundscapes and their use.
Soundscapes Part 2 - Play Looping - http://www.interlopers.net/index.php...orials&id=2253
Takes you through the Play Looping function.
Soundscapes Part 3 - Play Random - http://www.interlopers.net/index.php...orials&id=2254
This one has a look at the Play Random function.
Soundscapes Part 4 - The Manifest - http://www.interlopers.net/index.php...orials&id=2543
The essential soundscape manifest explained.


Textures
Texture Tutorials

Converting Wads to HL2 - http://www.snarkpit.net/editing.php?...ame=HL2&id=135
Convert those old wads to HL2
Creating transparent textures http://www.snarkpit.net/editing.php?...ame=HL2&id=213
A pretty simple tutorial on making transparent textures